The Temple
Environment created using modular assets packs and models done by me.
Maya, Photoshop, Substance Painter, Unreal Engine.
01. Environment Creation
Environment
I created this environment using models from asset packs and others done by me. All the houses were built in a modular way except the temple that was modeled by me.
02. Blueprint Interactions
Switch Camera
I wanted to have the interaction to change the perspective of the player from third to first person, so I created two cameras depending on the perspective and implemented with a blueprint.
02. Blueprint Interactions
Chest Interaction
Also, I wanted to have an interactive chest with a key inside, and it was easy to make it work.
02. Blueprint Interactions
Coins Interaction
Another thing that I wanted is an interaction with multiple coins, so I created a counting system as I wanted.
02. Blueprint Interactions
Wires Interaction
After the coins' interaction, they make possible to pass through these chains when the player collects three coins.
02. Blueprint Interactions
Door Interaction
With the door, I just wanted to have a simple interaction with them, having the rotation animation and sound.
02. Blueprint Interactions
Line and Sphere Trace
To add sound effects and particles to the footsteps of the character, I created a line trace to detect what material was the player on.
02. Blueprint Interactions
Footsteps Sounds and VFX
After detecting the material on which the player is walking, a different sound effect is played.
02. Blueprint Interactions
Water Sounds and VFX
Also using the Line trace and the Sphere trace when the character is in touch of the water, a different sound and the amount of particles that spawn is different.
02. Blueprint Interactions
Menus
I wanted to have a pause menu, so I created this one with the basic options like graphic settings, controls, quit and the start or continue of the game.